At the end of January, I’m finally getting a chance to take a breath. Not a deep breath, mind you, but at least a breath. I’ve been researching for the next writing project; participating in a number of Masonic activities; and gaming (Unity Games XII is just in the rear-view, and was a great time). The holidays and family have been taking up lots of time.
I have been chided meanwhile, and with some validity, about failing to post much to the blog. If it matters, you live and die by content in the b-o-sphere; if you don’t write, people don’t read, and then it doesn’t matter whether you write or not. As my friends know, I live to write: but since I write novels, it’s been an effort to direct some of that creative energy to adding stuff to this blog. Reviewing the posts of the last several months for the review entries posted in the last few days I’ve seen myself amused, angry, patriotic, intrigued . . . but I’m not sure any of it matters.
Grazing the internet it continues to be obvious that much of what is posted consists of people talking to hear themselves speak. It comes as no surprise that most of it is ephemeral, and little of it matters. I don’t babble to hear my own voice; and with the time pressure of the last few months, I haven’t had anything in particular to say.
And if you don’t write, you don’t get read. And the longer I go without writing, the more the (admittedly meager) readership doesn’t read. It’s a vicious spiral and it ends with a flatlined blog, one that is online but with no new content. I didn’t know if I could keep up; apparently I had a lot to say last year, but lost traction toward the holidays. Watching ESR, a self-proclaimed top blogger, go months without posting suggests that everyone, no matter how energetic (and Eric’s an Energizer Bunny, no doubt about it) eventually runs out of time.
I’ll try to make sure I have content. But I also hope that I have something to say when I do post here. Otherwise I’m just contributing to global warming by farting into the wind.




Unity Games XII – Followup
Our most successful Unity Games event ever – 312 paid attendees, at least 100 walk-ins. The charity auction raised more than $1,000; I can’t even imagine how many games were played.
There’s a Geeklist over at the ‘Geek with some comments and notes on the day.
By the way, I’ve also added the BGG sidebar widget that shows my current “top 10″.
4 February followup: the Unity Games XII Charity Auction earned more than $1,100. The silent auction replaced our prize table several events ago and has been a huge success.